In single player competition, it shouldn't matter so much, and therefore the rules can probably afford to be a bit less restrictive. Something like 0:00 on any MegaDrive level is obviously out of the question, but perhaps something like Hydrocity 2 on Sonic 3 needs more consideration. (If you don't know what this is, it's the ability to skip the boss on this act and hit the capsule. The timer doesn't stop, and you can't move out of the victory pose position, but you can prove you've completed the level by resetting - the game will take you to Marble Garden. Completion time would be at the frame of hitting the capsule. This differs from the now-freestyle MG2 in that the level can be proven to be completed.)
My idea for a general rule:
All statistics are considered permissible by TSC's rules as they stand at the point of level completion. Level completion can be defined by any of the following criteria:
* Flagpost crossed / Capsule hit / Goal ring hit etc.
* Screen fade out where the above is not applicable
Any additions?
I see F-Man already commented on this. I was also just about to.
You have to reset, and the timer doesn't even freeze! Is this allowed?
In Sky Deck, the timer
does freeze as normal, so the only thing that's unusual is that
the screen never fades, and so the game has to be reset without saving.
I don't know if the Hydrocity glitch should be allowed, but if it is, the Sky Deck one should
definitely be allowed.
F-Man and SadisticMystic said that completion is defined as the screen fading out and the game saving.
I already suggested what you said (hitting the capsule, which is the game's definition), but they disagreed.
(Oh, great. Here comes the same argument for what's at least the third time.)
About other things: Glitching through walls is okay, in my opinion. It'd be kind of cool to do
no-glitch competitions, but I wouldn't want them to take over as the main (or only) category.
The same goes for time-freezing, although it's a little cheap. It's still not a really big problem, though.
I mean, how many levels (I'm mostly considering SA right now) have places to freeze time?
There's Icecap, but the skipped area is just copied in Tails's stage, anyway.
And then Hot Shelter runs with Gamma can be made quicker (not better) with freezing.
Taking out all glitches would be ridiculous. It's almost impossible to decide if this shortcut or that
was intended to be used, or whatever. All it takes is a simple jump to glitch up stuff in
a sloppily-made game like SA. We just can't be sure.